Monday, 30 October 2017

LGS on the Road - L'Abyss

By: Dozer

I've always believed that our hobby needs the Local Game Shops (LGS) to keep our games healthy. We need to support the LGS to keep our games on the shelf. We need our games on the shelf to keep the games alive.

Canada has a healthy relationship with their game shop and I want to post about my experience about the many shops that dot Canada.

This year I am travelling all across Canada  for my day job. When I stop at a new city, I will be visiting and playing at as many LGS as I can. 

I'm in Montreal for two weeks and while I was here I made sure to reach out to a local Martin. I had met him at Capital Conflict and he represented Montreal very well. He was a positive player and showed up with an desire to have fun.

So I was going to play at his local shop, a nice spot called L'abyss. I felt like I was at my Local Game Shop and that was another reason why I'm doing this series. I wanted to share the places where we play from all across Canada.

Since I'm on the road I haven't had the time to setup and get into a painting mood I decided to bring and play the two lists I used at GENCON. It made sure my minis were painted and my list were ready to play. I wanted to bring my A game to Martin at his shop and not embarrass myself.

Lucky for me my Hotel is 6km km away from the shop and the route was very direct. It's a Friday night traffic should be light and I'm eager to get my game on.



When I arrived I discovered there was plenty of parking at it was a direct line into the shop. I walked down so fresh painted stairs into a basement and I was expecting one of those dirty but very well stocked games area.

Boy was I wrong!

L'Abyss is like it's name. You wander slowly going deeper and deeper into the abyss and once you get to the end of the stairs you find yourself in front of great doors opened wide and inviting. Inside is a clean, well lit, and well stocked place of gaming that any patron would be proud to have in there area.

Inside lies a great place to game!
 When I walked in there was four folks playing magic at one of their tables and there was a pair of folks playing Warmachine and Hordes. On Saturday (I walked in on Friday) there was a 30 player Warmachine and Hordes tournament planned.


 The first thing I noticed outside of how clean and well stocked the shop was - was the tennis balls bought in bulk to save the hardwood floors from getting all beat up. A nice result of this is never tripping of the edge of the chairs or tables. Folks were constantly aware of where things are and no one bumped into anything - a small oddity with some LGSs.


Since I was there to play Infininty I started looking for Infinity products. I've always believed that their is a symbiotic relationship between the game makers, the game stores, and the game players... without one we cannot have the other two. So when I stop by and play at a shop I try to pick something up that is related to why I'm there. It supports the game makers and it tells the shop to keep stocking the product.

I snagged a few things for Burns; some 40mm cammo tokens and a box of Yaogat. For myself I picked up the Season 9 packet. It is something I really like that Corvus Belli did this ITS year. A simple nice printed book with all the current ITS rules and scenarios. It also came with the four Kidnapping Classified Objective Cards that replace the HVT: Retroengineering Classified Objective Cards in the current deck for this season.


I hung out and bothered some of the players including the Warmachine and Hordes event TO and the nice staff behind the counter. Being stuck teaching all day and in a hotel solo all night makes for a build up of nerd needs. Since I'm not one for chat rooms, BBSs (yes I've now aged myself), and posting on Facebook I crave the face to face direct social aspect of being a nerd.

Zond being gunned down
Martin shows up on time and we set up a table in the back. He's showing up with the alien jerks that make up the Combine Army. He won the roll and took the deployment, making me deploy first. Since we were playing Quadrant Control - a simple game for me since I haven't played in a while, I took second turn.

My idea was to play the scenario with my hidden units and steal points when opportunities showed up. If the dice or Martin provided me chances to work out some objective points I wanted to be in a place to take advantage of them. I also needed to make some opportunities with a few tricks and flanking activities.

I had a Bandit (forward observer), Zero (minelayer), and Spektr (forward observer)ready to reveal and throw in a wrentch in Martin's plans. I also had a Hellcat (assault hacker) ready to jump in as needed. The rest of my army was a tool box of various Hackers, Smart Missile Launchers, a TAG, and a Warcor.

The first to fall was my Salut Zond with EVO hacking device. Even though he was hidding in a tree line I failed to notice the straight diagonal line that put him in line with Martin's HMC (love that weapon) sporting TAG and the Rocket Launching Batroid in the five man link team.

Umbra like a ghost
It died after a few orders and that was my only solace as things got worse. My first turn was failing to put down repeaters and expand my hacking radius and with my limit order pool I was unwilling to show my hand early after such a poor showing. I figured the second turn I'd be able to get off one single successful roll.

Martin had more zones and his Data Tracker was in one of them so the score was 3 to 0 for Martin.

Martin's second turn started with a back and forth firefight between my Interventor (who died) and my Lizard (who also died) from that Batroid link team.

It was made even worse as his Umbra who had moved around like a ghost now that my Zond was out of the way was moving into a position to start killing my three infiltrators.

Lucky for me that Umbra decided to engage and beat up that lone camo token that the Batroid's could not discover.

The marker was a mine.

Mine meet Umbra
Boom
The Umbra died from the shock and suddenly I was happy with my position. He only had his MSV Fracta and the small TAG as real threats to me. I had some simple solutions for both since the Frata was facing towards the center of the table and not the side where my Hellcat would be able to walk on from.

So my turn started with my Bandit getting in a gun fight with the Batroid link team and after a series of crits from both me and Martin I decided to shift gears and not commit all of my orders when there were two higher priority targets.

First off I revealed my Spektr who targeted the TAG and took cover around a building. I was now present on the right side of board able to contest quadrants. There was also the HVT to kidnap and once the TAG fell all that was left was the Fracta.

So I dropped a Smart Missile on the TAG and Martin rolled only 18+ for his armour checks. I accepted the dice and fired a second missile getting a 20 and missing the TAG. Now I was getting short on orders but my priorities had not changed so I fired once more and once again Martin's dice would only show 18 or higher.

I was no longer willing to waste orders but I was now contesting zones... until we measured and found out my Bandit had moved to far up and no longer contested the zone. Lucky for me the Umbra was the Data Tracker and Martin only gain 2 objective points instead of 3 that turn. It was now 5 to 0.

I wanted to play so I didn't concede. Also if I was in a tournament I still had chances to get precious tie break objective points but to also prevent Martin from getting 5 or more objective points giving him a major victory and a higher tournament standing.

So Martin procedded to kill my Spektr with his HMG Fracta in close range. It came around the corner pulled out it's pistol and dropped the Spektr.

My Bandit was next as he fought hard over three orders in a prolonged gun fight with a 4 man Batroid link team. The last order had him dead with two fallen Batroid for the trouble.

That was game, with only three working minis I called the long but awesome game to an end. There was no chance for me to move up and start taking points when Martin's classified objective card was ready as an Intel card to swing the points in an area to his favor. With only 1 objective point within reach and Martin guaranteed another 2 I was ready to call it quits.

We put away the tables and looked at l'Abyss game area prepaired for the next day's tournament. Chess clocks and tables set up for folks to come down and play.



I said my goodbyes and left the place happy with my experience with the intent to show up this week before I returned home on Friday.

If you're in Montreal and you have a chance to hit l'Abyss do yourself a favour and visit. The staff are awesome, fully fluent in French and English with a great selection of games to buy and play. They also have a after market for used minis some of which have some awesome paint jobs.

Super sexy painted figs for Cthulhu Wars 
Plenty of room, plenty of tables, and plenty of terrain. The place is bright and clean (even the washroom). The shope has snack and pop machines for munchies and the store is dedicated to investing in local talent and smaller games.

The selection is some of the best I've seen in Canada and within two hours of Ottawa.

Check it out.

- Cheers

Dozer

Friday, 27 October 2017

Update - Oct 2017

By: Dozer

Be it card game like the LCG Legend of the Five Rings, a new board game release like Dead of Winter: Warring Colonies, and new tabletop miniatures games like Guildball, I'm being hammered by lots of wants while I travel around Canada so here is an update on my Hobby life.

I was not very impressed with the Legend of the Five Rings LCG or RPG so far. The LCG is pretty good but it feels too much like the Game of Thrones LCG and it's very mechanical. When I played the game for the initial run at GENCON I had a pretty poor time with the way the event was run. Add in a very rigid game system that lacks the subtle artisanal flavor that permeates the medieval Japan inspired setting.

I feel this will end up like Netrunner, sitting in my gaming cabinet waiting for that one off player who wont mind playing a game outside of my groups current flavor. It makes it hard for me to pick up and pay for. The real kicker for not going any deeper than my initial purchase for Legend of the Five Rings was the need to buy at least 3 core sets - a *censor* travesty!

Unlike Netrunner you can't play with two people right out of the box. Secondly and like Netrunner they limit some of the cards to 2 copies and 1 copy per box. So if you need three copies of a dozen plus cards you need to buy 2+ core sets. Fantasy Flight Games is a fantastic company and they have made some great games but this is a really sour pill. Only Twilight Imperium 4th edition is a game I want and that's really too bad. It really sucks that FFG acts too much like a big business sometimes.

Dead of Winter is a great game. I love the first core set and I've only played a few games of the second care set Dead of Winter: Longest Night and it was also a great experience. At GENCON I missed stopping by their booth and it was one of my few regrets from GENCON 50.

Now they've released Dead of Winter: Warring Colonies and it looks awesome for a guy like me who has both core sets. It allows for 11 people to play and as much as I'd like to play with a huge group I juts want to play with both core sets with characters from two colonies cooperatively playing with each other against the other group of players.


I really want to grab a group of player together this holiday season when I'm on break from all my travel to play a heavy game of at least 4 players for a whole day of winter zombie survival.

Lastly I'm once more looking Guildball being very dangerous from what I've been told. I've long been looking at Guildball but I don't need another miniature game and I have plenty of minis to paint and I'm not home long enough to get into a painting groove.

Since it started I've tried to find a guild that really made me want to play. I've had a few close calls but it wasn't until the Blacksmiths were announced. I almost picked them up at GENCON and I'm still glad I didn't. I don't need another game and no one else is my group plays the game. This last bit is important as I already have a limited time frame to play games.



They look neat and their mechanic where you need an Apprentice and a Master to work in tandem sounds very interesting. I love the minis they look very nice and I really like the extra pieces of terrain as well. I love the look of Iron, Furnace, and my favorite Alloy. So three out of six are big time nice nice minis making this set even more enticing - and dangerous.

Alloy is a hooded running stealth character with a duel wield axe-dagger combo. I love any combo with axe, dagger, and saber for my fantasy characters. I'd love this mini for my Iron Kingdoms RPG and it makes me really want this set.

Last bit of news is TTCombat has bought Dropzone Commander and Dropfleet Commander from Hawk Wargames.

Hawk Wargames was founded by David Lewis. A fellow gamer who put his love of his hobby into making a successful game on his own. Since then he's launched a  successful Kickstarter, worked with Andy Chambers, and created one of the greatest minis of all time.

I'm interested to see where this goes and hope everyone at Hawk and TTCombat continues to support the Dropzone and Dropfleet games.

- Cheers

Friday, 20 October 2017

Building Character - Toritaka Sasaki

By: Dozer

This post was originally here on my personal blog. It was my first run at this type of blog post and as such I felt it would fit being re-published with some edits here. It also comes after my recent Building Character post in the new Legend of the Five Rings beta pack and I liked the contrast between the two systems.

Antonius was coming down on in the end of April 2016 and run a game of Legend of the Five Rings. He'd been running a game in fourth edition for quite some time now and his last run of stories in his world ended with all the player characters dying. The heir and future Emperor was 2-3 years old when the Kolat violently took the capital by force and supplanted the ruling family.

It's been 15 years since the last game's events. We the players are playing Bushi who grew up with the Emperor in exile. Now he is 17-18 ready for the coming of age ceremony, the gempuku, and he is coming back to reclaim his place as the Emperor of Rokugan.

Of course when the Emperor leaves a loyal servant shall follow and as such we the players will have player characters that are going back with the Emperor to help him complete his goals of putting down the Kolat and taking back what is his.

When building any character I always have my players come up with a theme that will help direct the choices made during the process and mechanics of character creation. My theme will be a perceptive and loyal companion. The one who sees things that others miss.
The 8 Major Clans
by: Artigas  

With that in mind I started down the path of character creation within the game. In this case Step one is pick a Clan. Rokugen has 8 Major Clans and a dozen or so Minor Clans. Early in the change from 1st edition and 2nd edition there was a story line that took the strongest Minor Clan, the Mantis, and transitioned them to Major Clan status. Much later in the two decades of the game's timeline a ninth 'dark' Clan joins the ranks of the Major clans but I don't think Antonius is using the Spider Clan. Now I have three Clans that are my favorite in the setting.

The first of my favorite (in no order) are the Scorpion Clan. They are the hidden hand of the Emperor and his most loyal Clan. So much so that they are willing to sacrifice their own Honor, body, lives, and very soul to serve. They will give everything away of themselves and from that thinking they are also willing to sacrifice everyone else as well. Nothing is more worthy than the Emperor and upholding the Celestial Order. By giving everything up they earn an Honor that no one else can understand. They are a clan of secrets, spies, assassins, masked warriors and shugenja.

The Mon's (Symbols)
of the Minor Clans
The second of my favorite Clans was founded by Shiba. Shiba was the twin to Bayushi, the founder of the Scorpion Clan. Shiba founded the Phoenix Clan with the help of gifted shamanic spellcasters called Shugenja. The Phoenix clan is known for keeping the great library, being masters of magics, and having the most dedicated Yojimbo (bodyguards) in Rokugan. They are the most pacifistic, have the smallest standing army, and yet they are very dangerous because their soldiers work so well with their shugenja. No Clan can bring to bear such magics and has collected so much knowledge.

My final favorite clan (again all liked equal) is a Minor Clan that was later absorbed by a Major Clan. Dante seemed to have inspired this Clan with the opening lines of the Divine Comedy: 

Midway upon the journey of our life
I found myself within a forest dark,
(Inferno - Canto 1:1-2)

The Clan I'm speaking of is a Clan know for its perceptive Bushi, the art of Falconry, and those who fight ghosts. The Toritaka Family, the Falcon Clan.

Surrounded by a dark wood that is haunted. Neighboring between the Lion Clan, Crab Clan, and Scorpion Clan. In this campaign the Toritaka were not absorbed by the Crab Clan. The War of Spirits never happened.

My last consideration is what I've had the opportunity to play. I've played more than one Scorpion in the few times I've be able to be a player rather than a game master in Lo5R. I've built but have never played a Phoenix. I've never built a Falcon Clan and I've never played one either so that really makes me want to play one. Also the one line character theme I have works very well with all three clans.

I've chosen the Falcon Clan because in the current campaign setting they are still a unique Minor Clan. Also they are the specialists of perception. Being from a Minor Clan also solves the second step, picking a Family. In Lo5R each Clan is made up of three or more Families that bring a history, skill set, and role to their parent Clan. Minor Clans are made up of only one Family and so that's been chosen for me. Family also decides my first attribute bonus.

Each Character has a score of 2 in each attribute. In character generation your family and school each add an bonus point to an attribute. Schools also determine the base set of skills, equipment, and honor level. From there the player character has a set of points that they use to complete their character. The Toritaka Family gives a +1 to Perception. The family spends years training to gather details in order to keep their home Tani Hitokage safe. Ghosts, as they manifest slow, start to disturb the area they haunt and the Toritaka found that observation was the first key to hunt down ghosts and detect possession. This trait is what earned the family recognition and Minor Clan status when it started.

Next is the skills. The Toritaka Bushi get's a selection of skills and a choice of any skill. Animal Handling/Falcons, Hunting 2, Kenjutsu, Lore: Spirit Realms, Spears. I pick Investigation as my free skill choice and most of the character is done. I picked Investigation keeping in line with my Character Theme.

I also rolled on the Heritage Table in Great Clans, and I rolled: "Your ancestor made many political connections with another clan which have lasted to this day. You gain a 3-point Ally Advantage in that clan for free."

I'm deciding that my player character was there during the Kolat attack that put the young heir in hiding. This political connection would make sense as to why a Minor Clan was there during the attack on the Palace and why my PC would be treated as one next to Major Clans. I'm going to say it was my mother who made the connections. I started looking for a picture that would represent my mother and her capabilities. These pauses in character creation really flesh out the story of my characters.

Toritaka Chokichi
a Falcon Hero hunting in Shinomen Mori
Images help define and round out ideas for players and game masters alike. Ontos for example starts with an image. I'm start with a theme and allow images to inspire the direction and options. In this case Legend of the Five Rings is littered with gorgeous art since it's been a Collectable Card Game for quite some time. Some of my favorite images for the Falcon Clan is of Toritaka Chokichi. My favorite image is of her wielding a spirit blade or enchanted/jade blade reacting to evil spirits/Oni while hunting in a forest.

So the image is perfect. My player character is the son of a proven Falcon Clan hero. Someone who's preformed a deed that has earned her bloodline/family an ally. Since the Falcon are not known for earning political favour in the courts, a trait they share with the Lion and Crab, I feel she 'did' something. As the something the Falcon Clan does is fight spirits I feel she earned a boon by doing just that. She made a name for herself as being a competent hunter of corrupt and violent ghosts. One of the times she hunted it just so happened to catch the eye of someone more versed in the courts. Now the story is starting to form... My player character was going to be introduced to the ally for the first time by his mother at the Imperial Courts when the Kolat attacked. My ally is still around and still loyal, having escape somewhere else during the fighting.

At this stage I have an idea on where my player character came from and what my character is becoming. He is a loyal son to a skilled mother who was 'lucky' and earned notice from someone of a higher social status. After escaping she continued his (I'm playing a male) training and imparting a sense of duty into her child. This duty is shapping up to be something like; Be loyal and protect the Emperor and know your place. Being of a Minor Clan, and only being there because she was 'noticed' may have her impart a level of pratical social grace. They are not equal to the Major Clans but they have earned a place beside them. I can already hear her words. "They are greater because of where they come from but you've earned your place beside them. Know that place but do not allow them to tarnish or takeaway what you've earned and continue to earn through your efforts." I see my character like the poor kid that hangs out with the group of rich kids. From outside he seems like the token member but within the group privatly he's an equal. I see him to not rock the social boat just in case any of his Major Clan friends decide it's better for them to treat him like a lesser.

With that finished I'm looking at other advantages. I want my Falcon Bushi to be more than being simply perceptive but also something more. I looked at the Clan found that they are known for being great Falconers. So being a perceptive Bushi and a gifted falconer might be a neat way to go. Looking at the advantages there is a connection to Chikushudo that would be a good place to start. So I picked Touched by the Spirit Relms: Chikushudo for 5 points. This also fits because there is rumored to be a door in Shinomen Mori the forest next to the Falcon Clan's historical home to that spirit. This connection to animals would ostracize my character even more so than normal. So a connection to the animal spirit realm, a feeling of inferiority towards major clans, and a predisposition that all Falcons have to social activities Antisocial might be a good disadvantage. I don't want to have the personality of a brick but some sort of social disadvantage would make sense so I picked the 2 point disadvantage. Being perceptive and somewhat animal in nature it made sense for my character to be naturally wary for another 3 points.

That's a good start advantage and disadvantage wise so I started to look at skills. With 34 points to spend after advantages I started looking at what skills I was missing. I picked Calligraphy, Athletics, Sneak, and Medicine. My character when allowed to be alone, would go out hunting and work with his birds. Athletics and Medicine provide that physical independence that supports my character living off the land through hunting. As a hunter Sneak would be a good skill to have a toe dip in. Lastly his control over trained animals and his perceptive nature would make him a great long range messenger and so I took Calligraphy. Now I'm at 30 points time to upgrade my current skill set.

Noting that nothing can get higher that 4, I've started out with my emphasis that seem important. Looking at my skill set I pick Hunting/Tracking, Investigation/Search, and Investigation/Notice. Leaving down 9 points for 21 remaining points. I look at upgrading a skill to 3 from 1 and it will cost me 5 total (2 points for rank 2, 3 points for rank 3). I also need to look at my attributes. I know it will cost me 16 points to have an attribute move from 3 to 4 which I do with my Perception. So I'm down to 5 points to play with and able to only upgrade my Animal Handling from 1 to 3.

Toritaka Sasaki
Falcon Bushi
With no other skills upgraded I find myself a little short on points. I would like to increase at least two of my skills from 1 to 2, which means I need to find 4 more points. I pick Doubt a 4 point disadvantage to reflect the lack of training while abroad. I could see her weaknesses become amplified while she trained her son and a he would feel insecure about a particular element of the school's teachings. I look back at the mother of my character and I go over her history and the picture I have of her. She was a confident and skilled Falcon Bushi she uses two weapons, Spears and Katanas. The spear is a powerful hunting weapon and great for taking down larger beasts. While the Katana is a weapon shared by the other clans. With that in mind, I figure my characters training would be weaker in Spears. His mother with limited resources and lacking support would not leave him with the confidence he'd need with the spear. With the 4 extra points I put my Investigation to 2 and give my character a Defence of 1 and a point in Archery called Kyujutsu. I'm worried that without access to Spears my character will be weaker in a fight against creatures with damage resistance. But if that wasn't there the Doubt wouldn't be that much of a disadvantage.

I pick the ten items of my traveling pack: Blanket, Cooking Pot, Fishing Pole, Flint and Tinder, Ink Brush Kit, Rope (50'), Small Knife (non-combat), Week's rations, Small Tent, Spare kimono and sandals. These my character would carry around when told to leave, most of which would support his hunting lifestyle. I add his light armor, sturdy clothing (now that he has a spare set when not in the woods), daisho (Katana and Wakazashi), a bow, and 3 koku (o. I spend 10 bu or two koku for a set of books and scrolls to support my characters role as messenger. I spend another 3 bu on a small folding stool, 1 bu on a grappling hook, and my last bu for a medicine kit with ten uses. I now have no money but my character is equipped to be self sufficient.

Toritaka Horoiso
a Falcon Hero fighting spirits in Shinomen Mori
Something my character would aspire to
So sitting at an Insight of 125 (Total of my skills + my rings x10), my character is looking at needing another 25 points to rise to rank 2. This fist well since my character would still be young and very inexperienced. I see my next sets of experience going into expanding his rings - I need 16 xp to upgrade his Strength while I'd need 24 (12 per attribute to upgrade another ring). This has a feeling of untapped potential with my character. Also if he ends up supporting the role of messenger, running and climbing are Athletic skills who's parent attribute is Strength. All of which seems to be fitting in well with his background.

He's from a lesser clan, but was pulled in and had to leave his life behind. While growing up he felt insecure with his skills and his position and he was perceptive enough to see the truth. Trained and raised overseas he worked hard but never impressed, instead he used his free time to escape into the woods, hunting and and training his falcons. His only insight into his clan is what his mother teaches him and what others had to say about the Falcons. Sadly not saying  much since it is only a Minor Clan. He is able to see how his mother interacts as an subordinate to the rest of the court in exile. All that he has left is the legends of famous heroes and someone like Toritaka Horoiso would be a good example to follow. Toritaka Horoiso came at the end of the current history of the setting but his sacrifice, his act is what would attract my character.

With that done I need to do the last thing, name my character. I will also name my mother and father so I go looking through my collection of Manga, Anime, and Japanese novels.

I pick for my mother Reiko, the name of the guitar playing strong middle aged woman from Haruki Murakami's novel Norwegian Wood.

For my characters father, who died while I was young in a duel gone wrong, killed in the attack. The idea is starting to form. He is a footnote and so I don't want my character to be influenced by his father's presence or lack thereof. I have a feeling he will have died quietly but keeping his honor. I decide he died from a sickness. I pick Shinriji named after a supporting in Hiroaki Samura's Blade of the ImmortalHe died and was a character of little skill but lots of well meaning.

Lastly and most importantly is my character's name. I pick Sasaki, taking the first name from Sasa Kojiro Ganryu, Musashi's final opponent of in Eiji Yoshikawa's novel Musashi.

So there we have it. Toritaka Sasaki, young heir of the noble and heroic Toritaka Reiko. Quiet and reserved, lacking confidence and feeling inferior to those around him. He is only happy when deep in the woods alone with his trained animal companion a Falcon named Kiri (meaning Fog of Autumn).

- Cheers

Dozer

Friday, 13 October 2017

Building Character – Ichiro

By: Dozer

I know I was supposed to do a post on the Infinity RPG character creation system. Instead I got my copy of the Legend of the Five Rings RPG Beta package. So I will instead build a character for the new Legend of the Five Rings RPG.

As I am stuck with the Major Clans; Crane, Lion, Phoenix, Dragon, Unicorn, Scorpion, and Crab, I’ve decided to work with the Twins. All seven of the Major Clans are founded by 7 out of 9 gods, called Kami. One of them, Fu-Leng fell to earth apart from his siblings. The other 8 had duel on who would rule the land. The winner became the Emperor while the other 7 siblings founded the Major Clans.

The Scorpion founder, Bayushi, and the Phoenix founder, Shiba, are twins. In the past I tend to play a Scorpion but I’ve always longed for the more enlightened way of the Phoenix. I’ve always wanted but instead take the darker path and once more work as a Scorpion. As such I will one more put on my mask and take on the mon (crest) of the Scorpion Clan.

Used without permission
I’ve decided to play an older Bushi who is retired. I’ll explain my low stats and skills as old age, letting myself go, and not keeping up my skills. When I advance this character I’ll focus on his skills but I his attributes will be low on my priority of advancement. I also expect this character to only last a single campaign. In most cases players build characters with futures and goals, once a campaign ends they long to use that now experienced character again. Other players simply imagine a fitting end or continuation to their character. For me this campaign will be my characters last, he will die completing it or simply fade away once the work is done.


Legend of the Five Rings has always used a organic method of character creation by asking players to answer twenty questions. This latest take on the RPG does the same.

Part I: Core Identity

Q1. What clan does your character belong to?
I pick Scorpion and as such I’ve added a ring increase of +1 to Air, a skill increase of +1 to Skulduggery, and set my Status to 35.

Q2. What family does your character belong to?
I’ve chosen the Yogo family. Cursed to betray the one they love, the family left the Phoenix Clan to work for the Scorpion Clan because they could never love the Scorpion like they did the Phoenix. They are traditionally masters of magic with a focus on wards and protections. I’m not sure if I will be a Shugenja but it’s a possibility now.

With that I add the ring increase +1 Earth, and the skill increases of +1 Composition, and +1 Theology. Yogo also start with 39 Glory.

Part II: Role and School

Q3. What is your character’s role and school?
With the Beta package there are only two schools for me to choose. I can be a Courtier of the Bayushi Manipulator School or a Ninja of the Shosuro Infiltrator School.

That leaves me with limited options but something I can work with. Right off the bat I feel that my character is quietly put aside, he failed semi-publicly at a task for the Scorpion. He either did so on purpose or because he simply made a mistake, either way he has been barely accepted by his peers and rivals in order to keep the secret of this shame from the public. After some thought, he did so on purpose. Another Scorpion of greater importance would have been blamed and as such the could have caused issues. Instead a deal was made between the offended and the Scorpion that my character would live out his life quietly. The Scorpion kept him but being without purpose made it hard for him to motivate himself and as age slowly claimed him he fell to the wayside. He’s able to return because the offended has passed away and he is now able to come out of the shadows for one last effort and making his life be more than an early sacrifice.

I like how this has developed but I’m still at odds with what school I want. After looking at the starting Kata and Shuji of both schools I feel that a Ninja would be the best bet. This means my character will be identifying himself as a bushi near retirement who has taken on less martial pursuits. I add the + 1 Air, and the +1 Fire to my rings. I’m allowed to pick 5 skills for the list and I pick +1 Courtesy, +1 Games, +1 Performance, +1 Martial Arts [Melee], and +1 Skulduggery. Fitness and Martial Arts [Unarmed] don’t fit my concept.

Q4. How does your character stand out within their school?
This was easy for me and my character has aged and knows himself and what he plans to do now that he is back in the world. I pick “Self-awareness, insight, or mysticism” and add +1 to my Void Ring. My character has no illusions of what and who he is and what will happen to him in the coming years. He is not suicidal but he is pragmatic when looking at himself.

Part III: Honor and Glory

Q5. What is your character’s duty to their lord?
There are some more details in the mix when you look at the character creation including the selection of a Ninjo and Giri. Ninjo is the core personal desire while the Giri is the way in which they serve their master.  At this stage players shape their relationship with the setting.

My character’s Lord is a Yogo Jura, a Shugenja who inherited the service of my character. His father was the one who was protected by my character. The Lord is a expert in Wards and Protection spells who spends his time researching at home instead of traveling outside of Scorpion lands. Yogo Jura is a bookworm and he uses my character for menial tasks.

The Giri that I select for my character is simple. Serve Yogo Jura at all costs.

Q6. What does your character long for?
This is simple as my character feels he has lived a life where he has served well but personally has been unfulfilled. The Ninjo I pick is he wants to prove himself publicly one last time before he must give up his duty and retire. This puts him at odds with the work he performs for his lord which keeps him hidden and out of the way.

Q7. What is your character’s opinion of their clan?
My character is loyal and believes in what and how the Scorpion Clan performs it’s duties. As such my character gains +5 glory as many Scorpion privately know he gave up his life early in his duties and has lived a life many would consider unfulfilled.

Q8. What does your character think of Bushidō?
To my character Bushido is a great series of tenants but few truly use them and because of that truth Bushido is a waste of time for those who need to protect those who live it from those who don’t. I pick Skullduggery as my bonus skill point.

Part IV: Strengths and Weaknesses

Q9. What is your character’s greatest accomplishment so far?
He has lived a long life keeping a bargain at the cost of his own personal growth and success. As such his life has been long but uneventful. I pick Seasoned (Void) as the associated distinction advantage with my character due to his years and experience.

Q10. What holds your character back the most in life?
He loyalty and duty to keep the bargain. I’m fleshing out what happened and it starts to really form when I find the Scorn of [One Group] (Water) adversities. The idea quickly blows up and the details fill in quickly.

Yogo Mira, father of Yogo Jura was working alongside a Crane Courtier. Lots of time and effort was spent to have Yogo Mira embedded and close to the Crane Courtier (named Doji Hanata). When Hanata was haunted by a ghost, Jira promised on his honor to use his magic to remove the haunting. Mira publically failed in establishing his wards and the Hanata became a monk instead of taking a prestigious position in the Crane courts. My character took the blame for the failed wards, by publically admitting to damaging the wards his master has set down, taking the blame for the failure and preserving the relationship between his master the rest of the Crane.

For his failure he was sent back to the Scorpion lands banished publically by his lord, but privately thanked by Mira. Only Hanata knew the truth but would reveal what he knew so long as the Scorpion publically shamed my character. Now that Hanata is dead, my character can leave the lands and participate in the campaign but there is still some bad blood between my character and the Doji who remember the incident.

With my character’s backstory finally sorted, I mark down Scorn of Doji (Water) on my character sheet.

Q11. What activity makes your character feel at peace?
Experiencing life is what gives him peace. He’s missed out on so much in his shamed state that when he has the opportunity to experience something he relishes in it. Now that he is allowed to leave the lands of the Scorpion Clan he is connecting with those who from the other clans who are now established and successful. I pick Travel (Water) as his passion.

Q12. What concern, fear, or foible troubles your character the most?
Not using this second chance to explore life to the fullest. Reading through the anxieties Dark Secret (Void) was the easy one to pick. If the bargain he made Jira would come out it would damage his clan and the decades spent in the lie instead of living a full life would be wasted making his life’s work (keeping the secret) meaningless.

Q13. Who has your character learned the most from during their life?
That service is rewarding but also costly. I pick Famously Reliable (Earth) as my advantage as Mira and later on his son Jura would trust my character earning him a reputation for being reliable.

Part V: Personality and Behavior

Q14. What detail do others find most striking about your character?
His dress is old and out of fashion as if he’s been unable to keep up with fashion standards because of ignorance or due to being poor.

Q15. How does your character react to stressful situations?
He compromises he did it when he started his service to the Clan and there is no reason this should change.

Q16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions?
Outside of the already explored situation with the Doji and the rest of the Scorpion Clan my character build relationships with other subordinate samurai when he traveled with his previous master and later one when he helped host members of other visiting clans into the Scorpion lands.

Part VI: Ancestry and Family

Q17. How would your character’s parents describe them?
Both his parents are dead and they passed being proud of his resolve and personal sacrifice to the Scorpion’s goals.

Q18. Who was your character named to honor?
I rolled an 8 on my d10, and got Stolen Knowledge. It seems a Yogo discovered something and passed it down the family line.  I rolled a second d10 and came up with a 9. So my character knows a Kiho.

This is interesting so I look through the Rank 1 Kiho abilities. I want to pick something that makes sense and I find myself drawn to The Great Silence or Earth Needs No Eyes. Feeling that my character is more sneaky and less of a hidden bodyguard I pick the Air Kiho allowing him to create a range 0-4 bubble of silence.

Q19. What is your character’s personal name? 
Interestingly enough I only get to name my character at this point of creation (if you follow each step). So I pick Ichirō, a common male name given to a first born son.

Part VII: Death

Q20. How should your character die?
This is an easy question for Ichiro. He would want to die in the service of the Scorpion or while doing something that was fulfilling personally. He does not want to die a retired monk but if he did he would want to die keeping to duty and holding on to the secret that has shaped his life.

So there we have it, I'm ready to play the adventures of the new Legend of the Five Rings role-playing game. I'll still need to sort out the equipment and the last details with whom ever would run my character but I feel pretty good about Ichiro right now. 

- Cheers

Dozer